TP Legendary Hunting is an advanced hunting system designed for RedM servers that brings the thrill of legendary animal hunting to your players. The system features a sophisticated clue-based mission structure where players must investigate dead animal and human victims to track down legendary creatures across the vast wilderness.
The resource includes 4 distinct hunting locations spread across the map, each offering different legendary animals based on player level requirements. Players start their journey by visiting hunting NPCs at designated locations, where they can browse available missions through an immersive NUI interface. Each location displays rotating legendary animal missions, creating variety and replayability.
The hunting experience is divided into multiple phases: clue investigation, legendary area discovery, and final confrontation. Players must examine clues (dead animals or human victims) scattered across the wilderness, with each clue leading to the next location. Once all clues are found, players are directed to the legendary animal’s territory, where they must face not only the legendary boss but also protected entities that guard the area.
The system includes a progression system where players earn experience points for examining clues and defeating animals. Experience is tracked per character, with 1000 experience points required to level up. Higher-level locations unlock as players progress, creating a natural progression path.
Legendary animals come in two varieties: aggressive (like cougars, wolves, and bears) that will attack players on sight, and non-aggressive (like bison, pronghorn, and moose) that will flee if approached. Each legendary animal has unique stats including health, scale, and experience rewards. The system also includes protected entities – regular animals that spawn alongside the legendary creature, adding challenge and additional rewards.
Upon successfully examining the legendary animal, players receive rewards including money (cash or gold) and configurable items. The system includes anti-cheat measures, mission cooldowns, and comprehensive logging through Discord webhooks.
FEATURES –
Framework
- Qbr
- rsg core
- vorp
- REDEM:RP
- GUM
Open Source
Multiple Hunting Locations
- 4 distinct hunting locations across the map
- – Each location offers different legendary animals
- – Level-gated progression system (Level 1, 5, 10+)
- – Configurable NPC spawns with custom models
- – Blip system for easy location discovery
Legendary Animal Types
- – **13+ Legendary Animals** including:
- – Wolf, Boar, Moose, Bullgator, Grizzly Bear
- – Cougar, Pronghorn, Tatanka Bison, Buck
- – Bison, Bighorn Ram, Coyote, Fox, Panther
- – Each animal has unique stats (health, scale, experience)
- – Custom outfit presets for legendary appearances
- – Aggressive and non-aggressive behavior types
Clue-Based Mission System
- – Investigate dead animal victims to track legendary creatures
- – Examine dead human victims for story context
- – Sequential clue system leading to legendary territory
- – Dynamic blip system showing clue search areas
- – Experience rewards for each clue examined
Gameplay Mechanics
- – **Protected Entities**: Regular animals spawn with legendary bosses
- – **Combat System**: Aggressive animals attack players automatically
- – **Distance Tracking**: Missions fail if legendary animals flee too far
- – **Death Handling**: Mission cancellation on player death
- – **Examination System**: Hold-to-examine mechanics for clues and animals
Progression System
- – Character-based level and experience tracking
- – 1000 experience points per level
- – Experience gained from clues and animals
- – Level requirements for advanced locations
- – Database persistence for player progress
Reward System
- – Configurable money rewards (cash or gold)
- – Item rewards with quantity ranges
- – Experience rewards per action
- – Success notifications with reward details
- – Inventory integration support
User Interface
- – **Immersive NUI Interface** for mission selection
- – Rotating legendary animal displays
- – Level and experience visualization
- – Mission availability indicators
- – Custom fonts and styling (Crock, Texat)
- – Audio feedback for interactions
NPC System
- – Configurable NPC models and spawns
- – Dynamic NPC rendering based on distance
- – ox_target integration support
- – Prompt-based interaction system
- – Frozen and invincible NPCs for stability
Configuration Options
- – Fully configurable mission locations
- – Customizable animal spawns and stats
- – Adjustable distances and cooldowns
- – Reward customization per animal type
- – Notification color schemes
- – Key binding configuration
Anti-Cheat & Security
- – Mission ownership verification
- – Identifier and character ID validation
- – Cheat attempt logging
- – Discord webhook integration for security alerts
- – Server-side reward validation
Discord Integration
- – Webhook support for mission starts
- – Success notification webhooks
- – Cheat detection alerts
- – Configurable webhook colors and messages
Mission Management
- – Mission cooldown system (configurable per location)
- – One mission per animal type at a time
- – Automatic mission cancellation on timeout
- – Random mission selection from available types
- – Mission state persistence
Database Integration
- – MySQL database for player progress
- – Character-based data storage
- – Automatic data saving on disconnect
- – Level and experience tracking
- – SQL file included for easy setup
Target System Support
- – ox_target integration (optional)
- – Native prompt system (default)
- – Customizable target icons
- – Dual interaction methods
Notification System
- – In-game notifications via notify
- – NUI-based notifications when menu is open
- – Color-coded notification types (error, success, info)
- – Customizable notification durations
Additional Features
- – Dev mode commands for testing
- – Entity spawning utilities
- – Resource cleanup on stop
- – Multi-language support structure (locales.lua)
- – Optimized entity rendering distances
- – Area blip system for clue locations





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